Notes taken during talk;
Emerging Tech= AI, Virtual Reality (VR), 3D Printing.
- Affective Computing Computing= Development of systems that can recognise, interpret, process and simulate human affects.
- Sentiment Analysis/ Affective Computing can be used for text as well as facial expression (Detect positives, negatives, happy, sad etc).
- Virtual Reality Headsets been about since the 1960’s. Used to watch films, play games and training for firefighters etc.
- Augmented Reality; Similar to VR but instead of being in a completely virtual world, aspects that are from digital realm overlaid over the real world (Sat Nav-esque; digital path leading to chosen path). Can be used to visualize architecture plans to demonstrate what architecture will be like in unfinished section of building (3D Holograms).
3D Printing;
- Device prints out physical objects. Builds up object in layers. 12 hours to print object in plastic, glass or ceramic (Later two being most expensive). Can’t print objects with moving parts, objects like vases are what the printer is capable to print at the time of writing. 3D Rendering Programme used to provide basis on computer for printer. Used to provide prototypes for products before making final outcome.
- Blockchain/Cryptocurrencies (Formed in 1991);
- Bitcoin, Ripple, Ethereum. It’s a list of transactions, everyone keeps a list and every time a new transaction occurs everyone updates the lists. Can be made anonymous with trading currencies (Leads to problems such as money laundering).
- Blockchain is open to anybody. Date; Receiver, Hash; Fingerprint (Used to detect changes in block) if Hash is changed it won’t be the same block. All blocks after tweaked block will not be the same/valid. Used to collect Taxes. More Distributist and Secure than most storage systems.
- Proof of Work; Security.
Peer to Peer group communication used to detect block that has been tampered with, new blocks only accepted if all members accept the contents of said block.
Presentation Task (Three Minute Slideshow Research);
The technology that will be presented in the slideshow is the developments and uses of the Augmented Reality. Group Members include Tara and Vita. The work below showcases what I uncovered for the second of three sections of the slideshow focusing upon theories and predictions for the usage of Augmented Reality.
Augmented Reality is development from the virtual reality technology involving the process of superimposing a computer generated image through a users views of the real world, providing a composite (made up of several parts) view.
Information and Links to Articles Research can be presented below;
Article 1 ‘Hanker Hoon’ and 2 ‘Tech.co’ (Expanded Predictions of both articles combined together) =
- The usage of AR will expand and evolve rapidly in the near future with seven key areas that will affect different areas of society in its economy and growth.
- Areas AR can now be utilised is listed to Video games, Health Care, Engineering, Live Events, Video Entertainment, Real Estate, Retail, Military and Education.
- One of features the AR can produce entails the inevitable expansion of handheld devices being more social and better with the camera becoming the primary mobile interface. This will create unique environment such as telling virtual storybooks that come to life in a child’s bedroom. Virtual measuring tape to measure areas/objects that normally be measured or produce a virtual map (Sat-Nav composed over real world) to guide you to the right direction.
- The feature above is also stretched to the industry of Real Estate and Home Improvement with the application of 3D Walkthrough of a property under construction, giving users the chance to see finished product. The IKEA PLACE App focuses on showcasing information about how an object or piece of furniture will be within the dimensions of the room with 98% accuracy.
- An ‘FX Mirror and Memory Mirror’ can envision what clothing you want to buy and place over your over on a mirror to see how the clothes look without having to wear the clothes physically.
- The area of ‘Medicine and Health Care’ can vary from a scanner that projects where the different valves and veins are so nurses and doctor can identify it on the first try. VA-ST Visor (Smart Space) primarily focuses on the people who are partially blind or legally blind; the device is taught identify 3D objects and identify them with a scene which can also be used for finding lost items.
- ‘Google Expeditions’ is another prediction circulating on the idea of taking children on field trips around the world without leaving classroom which would benefit people with physical disabilities. The use of AR can also Enhance Museum Exhibits with extra material or animations provided to display information in a personal way as well as creating interaction with the information given out.
Harvard Reference (Publications from Websites):
Wallace, B., 2018. Predictions for the Production of Augmented Reality. [online] Hanker Hoon. Available at: <https://hackernoon.com/predictions-for-the-future-of-augmented-reality-63c7b8c9d794> [Accessed 25October 2018]
Toshniwal, A., 2017. 7 Predictions for the Future of Augmented Reality. [online] Tech.co. Available at <https://tech.co/7-predictions-ar-future-2017-10> [Accessed 25 October 2018]
Screenshots below showcasing Presentation slideshow (In No Particular Order);