Final Major Project. Developmental Work, Research and Final Piece. Trimester 2. Third Year. Virtual Experience ‘Finding Equilibrium’.

The blog will be separated into four sections depicting the development process of the ‘Final Major Project’. The four sections will be labelled ‘Defining’ (Creating Proposal), ‘Planning’ (Research and Fleshing out of Final Major Project), ‘Executing’ (Creating Final Major Project) and ‘Closing’ (Finished Final Major Project with Final Thoughts). This idea was conceived after participating in a Teams Meeting on Wednesday 20th January 2021 when Tina (Main Tutor) was discussing the topic of ‘Project Management’.


The Word Document that can be seen below depicts the comments I made on a few of my peers ‘Final Major Project Proposals’ which are posted with the ‘Slack’ app recommended by Tina (Main Tutor) to encourage group collaboration during this period of producing out individual Final Major Projects:

The Word Document linked below depicts the final edited proposal before the beginning of the Second Trimester:

Screenshots below showcase replies to the comments I made to the said peers proposals on Tuesday 19th January 2021 alongside replies to my own Final Major Project Proposal (Said comments are highlighted):

The PowerPoint Presentation linked below showcases the initial development performed before the final written proposal for the final major project which should be seen linked earlier in this blog:


The word document that can be seen linked below showcases the initial research performed before making the final decision on what form the final major project will take with added comments from myself discussing the research I performed. Research was performed on Sunday 24th January 2021:

Screenshots below showcase feedback, notes and discussions I had with fellow peer Fabiano Tavares within the Slack App. From now on I’ll document the Slack app discussions in a PowerPoint Presentation which will be placed within this blog to save space and time for main work produced for the Final Major Project:

The link below expands on the PowerPoint Presentation that collects all of the interactions on the ‘Slack App’ that depict both the ‘Planning’, ‘Executing’ and ‘Closing’ sections of blog:

Word Document linked below expands on further Research performed after talking to Emily Godden in relation to further fleshing out ideas which lead to discussions about Spoke (3D Environments) and Hubs (Social VR). Several links were kindly provided by Emily for me to have a look through which lead to me developing the ‘8 Chakra Idea’:

The word document that can be seen below expands on the further research in the seven to eight chakras found within the body alongside sites dedicated to ‘Mozilla Hubs’ provided both by Emily Godden and myself. The ‘Mozilla Hubs’ sites will prove to be useful as development for the Mozilla Hub Custom Exhibit further progresses:

The link below redirects to the ‘Photogrammetry iPhone App’ research I performed after having another conversation with Emily bringing up the possibilities of creating original 3D models for Mozilla Hubs Custom Exhibit depending on how much time there is left to produce the Final Major Project:

Although the Word Document below isn’t directly linked to the Final Major Project, it does depict a Questionnaire that myself and several other peers had to fill out for the Microsoft Teams Meeting with ‘Interior Design’ students within the university. This was set up so both the Digital Media and Interior Design courses can collaborate with one another in producing a potential exhibition piece despite the then current circumstances with the Covid-19 Lockdown at the time this was written:

The PowerPoint Presentation linked below showcase the initial experimentation performed on SculptFab before being transferred to SketchFab. This was done to see if original 3D models can be created and placed on Mozilla Hubs. Despite the experimentation it became clear that it would be expensive to create 3D Models and transfer them to Mozilla with the cost of upgrading the SketchFab being up to 7 euros (6.06 pound sterling) for one month. I might still produce 3D models but its all down to time and whether its important or not as the VR Spheres are the most important at the time this paragraph was written (27/02/21):

The Word Document that can be seen linked below redirects to the research I performed from between Friday 12th February 2021 to Saturday 28th February 2021:

The PowerPoint Presentation that can be seen below expands upon the initial rendered experimentation with the ‘Cinema 4D Lite’ program found within After Effects. The embedded YouTube video linked below the PowerPoint Presentation expands on upon the models animation despite not being rendered due to the export tool being unavailable:

The Unlisted YouTube video linked below depicts the first proper custom room exhibit I produced within Mozilla Hubs/Spoke, depicting how 360 Images and Videos can be incorporated into the digital environment (07/03/21):

The Unlisted YouTube Video linked below redirects to the second custom exhibit I produced within Mozilla Spoke/Hubs. Unlike the first custom exhibit this variation will inspire the final version of the major project when it is further executed during the last few weeks of this trimester. Excuse the background noise present in video as it wasn’t edited on Adobe Premier Pro (12/03/21):

The Unlisted YouTube Video linked below redirects to the third custom exhibit I produced within Mozilla Spoke/Hubs. After publishing the room it became clear that was difficulties uploading certain parts of the exhibit due to the amount of information that fluctuated between yellow and red, as a result I plan to create four separate rooms that have links that redirect to each other after talking talking to Emily during the Teams Meeting on Wednesday 17th March 2021.

At the time of writing this paragraph I plan to further look into producing 3D models which will limit the chances of existing models on Mozilla Hubs being shut down as well as increase the possibility of gaining a higher grade due to creating original 3d Models for this digital exhibition. (19/03/21):

The three unlisted YouTube videos linked below expand upon the original animations produced on After Effects which were transferred to the third custom room as presented in the walkthrough video linked above. Despite how well the initial animations turned out, it became clear that tweaks needed to be made to them so they appear in a better presentation than they did in the walkthrough video for the third room exhibit referred earlier in this blog. (15/03/21)

The three Unlisted YouTube Videos depicted below expand on the three animations tweaked with the ‘VR Converter’ effect. After reapplying this effect to the original animations it has created a better presentation than what seen beforehand. The method of producing VR 360 Animations which is expanded upon in the Sketchbook Pages will be applied for the final custom exhibit on Mozilla Hubs (17/03/21):

The next few Unlisted YouTube Videos linked below expand on the ‘Kaleidoscope Experimental Animations’ I produced within Adobe After Effects which were later incorporated into Mozilla Hubs custom rooms. This style of animation will be further refined for the final exhibit of ‘Finding Equilibrium‘ (08/04/21):

The Word Document linked below further expands on Harvard Referenced Research performed in animations for Adobe After Effects and exploring the medium of 3D photo scanning model development (The chosen program being ‘Agisoft Professional Metashape’). (08/04/21):

Links that lead to free access to the Four Custom Exhibits produced at the time this paragraph was written (as of 08/04/21) can be accessed within the Word Document linked below:

Screens Shots of the three models produced within ‘Agisoft Professional Metashape’ can be seen within the PowerPoint Presentation linked below (08/04/21):

The PowerPoint presentation below expands on the Potential locations for Insta36 Camera footage/photo and photogrammetry/capture: 3d scan everything/sony 3d creator/scann3d/scandy pro. (17/03/21):

The PowerPoint Presentation below expands upon the ‘Meshroom’ experimentation I performed in trying to create and original 3D model from multiple photos of one object. Despite this I don’t plan to further refine this for the Mozilla Hubs Custom Exhibit as explained within the PowerPoint Presentation below:

The Word Document that is linked below further expands upon Harvard Referenced researched performed for this project from Sunday 28th February 2021 to Saturday 27th March 2021:

The Unlisted YouTube video that can be seen below expands on the screen recording of the ‘Second Custom Mozilla Hubs Exhibit’ I produced incorporating the Kaleidoscope Animations seen earlier within this blog post. This method of linking multiple rooms together with links will be present in the final exhibition of ‘Finding Equilibrium’. (08/04/21):

Another Experimental Animation was produced on After Effects including a different method kaleidoscope animation alongside original flower designs produced within Adobe Illustrator (Animated Space background seen earlier in this blog was also incorporated). This has proven to be successful like previous experimentations with animations and 3D modelling present within this blog. (08/04/21):

Expansion on Kaleidoscope animation technique seen in the ‘Experimental Mandala Flower Animation’ video above. This will not be presented as is shown in the videos below but it is considered for further moving flower animations if need be. (08/04/21):

The next four Unlisted YouTube videos expand upon the model experimentation before and after watching tutorials found on This process of photo scanning modelling will be utilised for the final exhibition within Mozilla Hubs. The final models will be exported to Mozilla Hubs as a ‘glb.file’ and a ‘JPEG/PNG/TIFF’ file of the texture (compiling detail from the original photos used for the initial scanning) would overlay the basic model frame. (08/04/21):

The various Lotus Flower and Graphic Designs produced within Adobe Illustrator (present in the Fourth Mozilla Hubs Room with 3D Photo scanned Models) can be seen within the PowerPoint Presentation Document linked below with added screenshots of the FX added to the individual designs. (09/04/21):

Another PowerPoint Presentation was produced showing further refined designs which are included in the final virtual experience with the chosen designs seen below the link in a small gallery (14/05/21):

The screen recording depicted below showcases the ‘Fourth Room’ I produced within Mozilla Hubs with the three models produced within the ‘Agisoft Professional Metashape’ program alongside the ‘Experimental Mandala Flower Animation’ seen earlier within this blog post. At the time this paragraph is written I aim to make the rooms and exhibit as a whole less cluttered and simply in design, linking to the old saying ‘Less is More’, which I feel will benefit the final exhibit once the Final Major Project is completed. (09/04/21):

The two Unlisted YouTube Links depict the ‘Fifth Experimental Exhibit’ and three versions of the First Chakra (Earth/Heart) Room created within Mozilla Hubs showcasing the further refinement of the of the rooms presentation alongside the incorporation of the 3D models (29/04/21):

The following four screen recordings that can be seen below depict the final 3D models within the Agisoft Professional Program. The ‘Tree Stump’, ‘Rock’ and ‘360 Landscape 2’ will be considered for the final exhibit within Mozilla Hubs (29/04/21):

After talking Tina via Microsoft Teams she recommended that Animation should be long and slower in presentation, thus the ‘Clouds, ‘Space’ and ‘Kaleidoscope’ animations seen below this paragraph depict these added tweaks while being converted in VR presentation. Extra notes from that conversation can be seen within the Sketchbook PowerPoint Presentation within this blog post (29/04/21):

The extra animation linked below is a combination of both the ‘Space’ and ‘Kaleidoscope’ Animations for the Third Eye (Sixth Chakra) Room. This like the ‘Experimental Mandala Flower Animation’ was produced out of experimentation to see how it could possibly look when its eventually executed within Mozilla Hubs at the time this paragraph was written (29/04/21):

Following three colour pallets influenced the colour scheme of the three chakra rooms. Root (Red), Heart (Green) and the Third Eye (Purple). Harvard Referencing for coloured images linked in one of the word documents within this blog (14/05/21):

The three Unlisted YouTube videos showcase the videos considered for the rooms in relation to displaying the information for the composers music and the chakra the room represents. Despite creating the animations it became apparent that original 75% Transparent PNG Files were better at displaying the information than the videos did.

Four final versions of the PNG Files can be seen below the Unlisted YouTube videos after receiving feedback from both the Slack app and the scheduled Teams Meeting session which are recorded in their respective PowerPoints dedicated to Slack and the Sketchbook Pages. Original designs of PNG Files seen in Slack App PowerPoint Presentation (14/05/21):

The next few Unlisted YouTube videos display the further refined animations produced on Adobe After Effects which will be present in the final Virtual Experience ‘Finding Equilibrium’ after receiving feedback from peers/tutors via the Slack app and scheduled meetings through Microsoft Teams (14/05/21):

The link below expands on the PowerPoint Presentation that collects all of the interactions on the ‘Sketchbook Pages’ that depict both the ‘Planning’, ‘Executing’ and ‘Closing’ sections of blog (14/05/21):

The link below expands on the PowerPoint Presentation that collects all of the interactions on the ‘Email Exchanges’ that depict both the ‘Planning’, ‘Executing’ and ‘Closing’ sections of blog. There aren’t many slides due to privacy with individuals like the composer ‘John Wilson’ alongside the change in not trying to interact with Meditation/Mindfulness groups (14/05/21):

The Word Document linked below this paragraph expand upon the Initial Research performed before encountering the tutorials displayed within ‘LinkedIn Learning’ which I used instead of the sources Harvard Referenced below (17/05/21):

Word Document linked below expand upon the information I put within a StarNow Callout which led to finding the composer John Wilson whose music will be used for the final Virtual Experience ‘Finding Equilibrium’ (15/05/21):

Written notes depicting the initial development of the PNG Information files which’ll be placed within their respective chakra rooms. Further research into the three chosen chakras alongside a couple of John Wilsons websites are also Harvard Referenced within the Word Document linked below:

Links to sites listing how to cancel subscriptions both ‘Agisoft Professional Metashape’ and ‘LYNDA Tutorial’ alongside further research in Mozilla Hubs, Royalty Free Music and the New Designers Award Show within the Word Document placed below this paragraph:

After performing a mind map of initial names for the Custom Exhibit in Mozilla Hubs, which can be seen in the Slack App PowerPoint Presentation, the final name which will be applied for the final custom exhibit will be ‘FINDING EQUILIBRIUM‘. The reason for this is it felt more in keeping in what I written in the Final Major Project Proposal alongside nicely fitting with the concept of finding balance between emotions and thoughts opposite the three chosen chakras at the time this paragraph was written. (04/03/21).

In the case of Kaleidoscope VR Animations not being uploaded the ‘Root Chakra’ and ‘The Third Eye Chakra’ respectively, both of the said animations are placed below this paragraph to showcase what they both would’ve looked like if they working and surrounded the environments they’re supposed to encompass (16/05/21):

‘Root Chakra’ Animation:

‘The Third Eye’ Animation:


Four Final Links to the Virtual Experience ‘Finding Equilibrium’ rooms with music provided by John Wilson. A link to his site can be seen first before the links to the main Virtual Experience:

‘Finding Equilibrium’ Main Room:

Smooth Lasting Exploration | Hubs by Mozilla

‘Root Chakra’ Room:

Glossy Gummy Gathering | Hubs by Mozilla

‘Heart Chakra’ Room:

Graceful Honeydew Square | Hubs by Mozilla

‘The Third Eye’ Room:

Attached Impartial Soiree | Hubs by Mozilla


Positives that are prevalent throughout the developmental stages of the Final Major Project and the  Virtual Experience ‘Finding Equilibrium’ itself mainly draws upon the how well the said virtual experience has come together despite being unique in the sense of approaching a medium that is relatively new through the program of Mozilla Hubs.

A lot of the assets that are produced for this Virtual Experience utilise older skills from Adobe Programs to ‘Photogrammetry’ experimentation with a 3D modelling program called ‘Profesional Agisoft Metashape’ really gives the Final Major Project stand out from the other pieces of work I produced during the three years studying the Digital Media Production degree course.

Further networking was also achieved in the interactions with the composer John Wilson who kindly gave his free time in producing three new chakra music suites for my virtual experience, adding to the consistent good interactions I’ve had with creatives in a working environment after finding them on the StarNow website since October 2019.

The negatives that did appear throughout the development of the Virtual Experience came in the form of spending too much time trying to flesh out the experience itself while most of that time should’ve been allocated to the construction of the experience itself via work through the Adobe Programs and the ‘Profesional Agisoft Metashape’ program.

It also became apparent after completing the Virtual Experience that I should’ve used the platform of ‘LinkedIn Learning’ a lot more which would’ve provided all the resources and research needed for the experience and its assets which was wasted in looking at third party sources on the internet which are not nearly as professional or insightful as the tutorials found within ‘LinkedIn Learning’.

Improvements which will be considered if I am tasked with creating another Virtual Experience in the same vein as ‘Finding Equilibrium’ is to spend less time on planning and more time in putting together the experience alongside pushing forward the original aim of interacting with other groups that link to the Virtual Experience’s target audience which wasn’t the case for ‘Finding Equilibrium’  due to placing priority on the work itself as well as there being no need to gain an audience as the work will be displayed within the university website ‘The Present Award Ceremony’ at the time these written closing thoughts were written.

Final Thoughts I have on the Final Major Project as a whole is I felt it went very well considering the slow start due to the initial planning stages and working out how to create an effective virtual experience within the program of Mozilla Hubs.

As was addressed in the improvements paragraph a lot more would’ve been produced if programs like ‘Professional Agisoft Metashape’ and the final creative decisions were made earlier on rather than in the second half of the developmental process.

Despite this it was good further developing my skills within the following Adobe Programs of Illustrator, After Effects and InDesign alongside further knowledge into the practise of Mindfulness and the seven chakras of the body which links directly to the regular mindfulness practice I perform in my own time, thus why it was the main subject present within the Final Major Project.

Original Word Document to ‘Closing Thoughts’ linked below:

Final Major Project Proposal. Development and Final Proposal. Trimester 2. Year 3.

The PowerPoint Presentation that can be seen below showcase the sketchbook pages showcasing the early development performed for the ‘Final Major Project Proposal’:

The Word Document linked below showcases the ‘Final Major Project Proposal’ produced before commencing the developmental work for the Final Major Project itself:

Professional Project Brief. Sookio School. Development, Research and Final Promo. Third Year. First Trimester.

The PowerPoint Presentation that can be seen below showcases the compilation of Sketchbook Pages documenting the development process of the final promo for ‘Sookio School’:

Another PowerPoint Presentation that can be seen linked below depicts the slides used for the Pitch Proposal Video for the Sookio School Brief:

(13/11/20) The Word Document linked below showcases the script I used for the proposal video expanding on my pitch for the ‘Sookio School’ brief;

Screenshot of the first email sent to Sue Keough (Founder of ‘Sookio School’) can be seen below asking questions in relation to the upcoming production on the possible promo for the brief:

The Unlisted YouTube Link below depicts the edited Brief Proposal Video produced before production on the promo for ‘Sookio School’:

Harvard Referenced Research for this Brief is collated within a Word Document below this paragraph:

Link to the Storyboard produced for the initial Project Pitch Proposal can be seen below;

Screenshot below depicts the Feedback provided by Sue from ‘Sookio’ in response to the Pitch Proposal for the ‘TikTok for Business’ promotional video I’ll produce for her company Sookio. The feedback was given as well as the thumbs up from Sue to develop the video via Microsoft Teams on Wednesday 25th November 2020:

The embedded YouTube videos that can be seen below showcase the initial experimentations on what the background for the Promo might look like using video tutorials on the internet (as Harvard Referenced in the Word Document linked in this Blog Post):

The embedded YouTube videos that can be seen below showcase the initial Motion Graphics experimentations for the Promo using video tutorials on the internet (as Harvard Referenced in the Word Document linked in this Blog Post):

The following Unlisted YouTube videos showcase the individual acts that make up the first edit of the promo alongside the promo itself before being emailed to Sue Keough to receive feedback;

The following embedded unlisted YouTube videos that can be seen below depict the Promo (First Edit) with different music suites from This was all sent to Sue via WeTransfer before she provided her feedback:

‘Creative Minds’ Music Suite.

‘Once Again’ Music Suite.

‘Perception’ Music Suite.

‘Smile’ Music Suite.

‘Sunny’ Music Suite.

Further screenshots of emails between myself and Sue Keough:

The three videos that can be seen below showcase the ‘Second Edit of Sookio Promo’ implementing the feedback from Sue in relation to the first edit of the promo which can be seen in screenshots below the said three videos;

Further screenshots of the email exchange between myself and Sue:

Profile Photo seen below being the final photo used for the promo after Sue asked for it to replace the former profile:

The Unlisted YouTube Video seen below showcases the Third Edit of the promo based on the further feedback from Sue:

Final Email exchange between myself and Sue Keough before signing off on the final promo for the ‘Sookio School’ company site or YouTube Channel (depending on what platform Sue feels is appropriate for the promo):

The three Unlisted YouTube Videos that can be seen below showcase the final edit of the promo for Sookio School which Sue is happy with. Each video is differentiated by the three songs Sue liked the most from the Bensounds site. I emailed her the unlisted links to the video although I might send her the original MP4 files if she wants to put one of the videos on the Sookio site or the main YouTube channel. The Final Animations/Visuals were produced on Adobe After Effects and Final Edited Promo was put together on Adobe Premiere Pro:

Final Thoughts/Evaluation on the Professional Practise Brief as a whole:

The positives that I can pick out from the weeks collaborating with Sue Keough is mainly gaining a first-hand experience in how a possible working relationship with a client would be whether it’s communication via email or meeting up face to face within the university campus to capture the necessary recordings for the promo. Considering that up to this point I haven’t worked with many employers or clients that require the skills I have adopted from this course, it proved to be very beneficial working alongside Sue.

The negatives that accompanied the development of the ‘Sookio School Promo’ however is the lack of meeting face to face with Sue due to the situation with the ‘COVID-19 Pandemic’ at the time this was written. Despite this we were able to meet up and produce the necessary assets for the promo. Sometimes the communication through email with Sue can be tricky as a few things during the production process that needed be had face to face were not allowed which as a result created a challenge on my end to make sure that everything that I written down is clear, on point and addresses what needed to be said. There was a few slip ups initially in the email exchange between myself and Sue but this gradually improved as the weeks gone by.

Improvements that I’ll implement in future collaborations will consist of making sure that I have received all the assets and guidelines the client provided before working on the commission they asked me to work on. I bring this up as I accidently only received the other half of the guidelines from Sue during the last couple of weeks before the commissions deadline which luckily didn’t deviate to far from what was addressed in the pitch video I proposed to her a couple of months beforehand. Another point I’ll bear in mind in the future is to make sure I maintain regular contact with the client from the beginning to the end of the commissions development as the first stage of development had little to no communication with Sue to begin with.

Thoughts I have overall after working on the ‘Sookio School Promo’ commission for Sue Keough is very positive with Sue being very hands on in the development of the promo as well as being understanding and courteous when providing feedback on the edits I produced of the developing promo for the ‘TikTok for business’ course. I’m really glad I managed to gain the opportunity of working for a client and managing to produce the final commission that meets up with the standards Sue originally wanted after looking at my initial pitch proposal video for the commission. This has proven to be a very good experience overall which will prove to be useful in future collaborations with clients and companies who need the skills people like myself have.

After receiving feedback from the main tutor (Tina Burton) in relation to the current mark of this module, she recommended that I get in contact with Sue again so she can provide final feedback on the three promo edits I produced for her company. The photos below showcase the final exchange I had with depicting the feedback in question. The feedback Sue provided was mostly positive with critiques made on certain creative choices and minor mistakes I made during the production process:

Pilot Project 3 ‘Mini-Audiobook/Drama Production’. Final Major Project. Third Year. Trimester 1. Development and Research.

The link that seen below this paragraph depicts the Star Now callout that I produced on Friday 23rd October 2020 asking for possible voice performers who could provide their vocals for the short Audiobook/Drama;

StarNow, 2020. Voice Performer for Audiobook/Drama. Student Production. -StarNow. [online] Available at: <; [Accessed 23 October 2020].

The link to the PowerPoint Presentation that contains all is the sketchbook pages depicting the written development and scheduling for this project can be seen below;

The screenshot below depicts comments/critiques provided by Andrew (fellow colleague in the course) on what I’m doing so far. Another Screenshot that follows depicts the critiques I’d given Andrew when he was going through his project;

The embedded YouTube video that is linked below showcases the rough edit of the opening sequence of ‘The Magic Wood’. This was done as I tried to upload the original wav and mp3 files to the blog but they couldn’t upload;

The Word Document linked below depicts the messages I sent to the two chosen performers who’ll providing their vocal talent for this student production (This was written before the final recording sessions that took place during the second week of the project);

The Unlisted YouTube video shown below depicts the first recording i made on my own within Microsoft Teams which will be implemented in the recording sessions on Thursday and Friday (although this subject to change depending on how the performers feel on the day or other factors that might prop up);

The next two Unlisted YouTube Videos depict the edited recordings I done with both ‘Anthony Stuart Lloyd’ and ‘Jessica Gittins’. Added Noise Reduction and -24 Loudness was applied to the chosen takes to make it sound more polished and professional:

The YouTube Video embedded below depicts the edited slideshow presentation of the recording session I done with ‘Anthony Stuart Lloyd’. The video was edited to together by Anthony and the video is located on his channel ‘anthonystlloyd’;

The Unlisted YouTube Video that can be seen below depicts the final edited rendition of the audio drama ‘The Magic Wood by Henry Treece’ for Project 3. The Audio Drama was edited on Adobe Audition;

A link to a Word Document containing the Harvard Referenced Research performed for this project can be seen below;

The positives that are present within the final edit of the audio drama ‘The Magic Wood’ is how the individual performances of Jessica and Anthony overlap each other seamlessly despite the fact there were two separate recording sessions with the performers in question relying on my direction alongside describing the basic outline of how the drama will come together. The music and binaural effects are also worth commending as they both enhance some scenes within the production as well as mimic the standard quality that is found within professional Audio Drama Productions.

Negatives prevalent however mostly relate to the production feeling as if it needed more sound assets to flesh out the audible world which I feel is slightly lacking in my production. Some sound edited tracks of the performers appeared unrefined and needed more adjustments so the vocals blend in with the rest of the environment (This can also be said of other sound tracks that had similar issues).

Improvements that I would have considered if I had more time or if I find myself doing a similar project in the future will be focused on discovering methods in creating more seamless transitions and overlays of different sound tracks so the entire production runs in a smooth manner without repetitive ticks that come in the form of sounds not natural to the constructed environment produced for the production.

Thoughts I have overall for this project is mostly positive and relief considering that I managed to produce a full-cast audio production within two weeks under the current circumstances at the time this was written in relation the government lockdown implemented within the United Kingdom. Although I would like to a similar production again in the future the need to have a timeframe of more than two weeks will be refreshing as well as provide the necessary time for me to refine and tweak the production to the highest standard.

Further Harvard Referencing (Project 3 and ‘The Process Book’):

InDesign Research (The Process Book):

Angelo Montilla, 2020. How to add videos to an interactive layout in Adobe InDesign – YouTube. Available at: <; [Accessed 05 November 2020].

Pariah Burke, 2017. InDesign: Adding Background Colors to Pages in InDesign (All Versions) – YouTube. Available at: <; [Accessed 05 November 2020].

Final Major Project: Three Pilot Projects. ‘Second Project’ Research and Development. Trimester 1. Weeks 3 and 4.

The Sketchbook Page seen below showcases the original notes and mind maps expanding on the narrative which will be in the final animated segment which will be produced in the next two weeks;


Further Sketchbook Pages below showcase two possible narratives that were considered for the animation with the ‘Hyter Sprite Transformation’ idea being the final one chosen. Storyboards were produced to showcase what bot ideas could’ve looked like if further expanded upon;

The sketchbook page that can be seen below further expands on how the Fairy Transformation will look like with added notes dictating which animation techniques will be used on the fairy herself. Facial Expression storyboard depicts the prominent animation which will be prevalent on the fairy when she appears. Apart from her facial expressions that rest of the fairies body won’t move or at least this is what is planned at the moment;

The photo and screenshot that can be seen below showcase the critiques I made to Manon (Fellow Colleague) in relation to her current work development as well as comments from her relating to what I need to consider for the animation I’ll produce;

Microsoft Teams Meeting Screenshot. My Comments to Manon via Chat on right hand side.

As is written in both the sketchbook pages above the animation project changed from the ‘Fairy Transformation’ back to the ‘Fairy Ring’ idea after gaining new enthusiasm for the idea which will incorporate unused VR photos that were taken earlier in the year.

The idea of the short film being the viewer will be in the centre of the ring seeing the fairies appear alongside the mushrooms before the said fairies disappear with only the mushrooms remaining. This came as quite a nice revelation considering I unsure on how the idea could be realised.

VR Footage was considered but i felt it was better using Photos as it’ll save space on the final film itself, focus on the animations of the fairies and the mushrooms themselves. I also at the time i written this down could’nt access the said footage for some unknown reason so the decision was made to use the photos which were accessible rather than spend time trying to recover the footage.

Three of the Insta360 Photos (taken originally for the ‘Graphic Design for the Web’ module) that were considered (one of them being chosen for the final film) can be seen below;

IMG_20200227_171040_00_028.insp (This will used for the final VR film).

The 10 second YouTube clip embedded below showcases my attempt at the ‘Electric Ball VFX’ tutorial on YouTube which was considered for the transition effect for the mushrooms to appear. Despite creating this effect it became clear at the end that there was no way for the background to be transparent thus another tutorial called ‘Glowing Orb’ was used instead. Despite this I felt it was worth linking it to this post to show the experimentation I performed for this project:

Two screenshots below highlight key comments from the ‘Electric Ball VFX’ tutorial that answered questions to issues that I came across while watching the video. The ‘evolution’ issue was sorted but the transparent wasn’t thus why this VFX piece was not considered for the final VR film;

The first experiment I performed with the ‘Lighting Effect’ (Mock Fairy) laid over the Insta360 Photo (IMG_20200227_171040_00_028.insp) can be seen below. I thought it looked really effective the risk of combining elements that could or could not have worked. As can be seen the second video produced on 15/10/20 it was a matter of making the animations small enough so the viewer can see them as well as the animations not disappearing off out of site, creating disorientation to the viewer in question;

First Experimental Video. 15/10/20.
Second Experimental Video. 15/10/20.

The four embedded videos that can be seen below depict the individual animations produced on After Effects using tutorials which are Harvard Referenced in the ‘Research Word Document’ which will be be linked at the end of this blog post. The After Effects Animations are then placed within Premiere Pro as seen in the experimental videos above this paragraph;

‘Light Stroke Effect with built-in Plugins’ (1). Mock Fairy.
‘Glowing add Lights’ (1). Added ‘Stylize-Glow’ + ‘Mask Feather’.
‘Glowing add Lights’ (2). Added ‘Stylize-Glow’ + adjusting ‘Mask Feather’.
‘Glowing add Lights’ (3). Added ‘Stylize-Glow’ + adjusting ‘Mask Feather’.

On Friday 16th October 2020, i experimented on After Effects and Illustrator to produce a Mushroom animation which will be needed for the middle and ending parts of the VR film that’ll be produced for Project 2. The two PNG’s below showcase the early experimentation on Illustrator using the the ‘Watercolour brush tool and Wacom pen tool’ opposite the traditional ‘curvature tool’ technique. Research that informed the Illustrator experiments are Harvard Referenced in the Research Word Document which will be linked at the end of the this blog. After experimentation was done it became clear that the ‘Curvature’ Tool’ is not only quicker to produce an effective mushroom illustration but is also appropriate considering the short period that is given for this project:

Two PNG Files that were used for the animation experiment performed on the 16/10/20 can be seen below. The animation technique I applied on the mushrooms as they fade in and out is the same one used for the ‘Great Stukely Logo’ in Project 1 called ‘Text Animation-Writing Text Effects- No Plugins’ which felt looked really affective and will look great in the final VR Film;

The embedded Unlisted YouTube link can be seen below showcasing the finished Mushroom Animation with added distortion effects and a Glowing Orb Transition feature;

The experimental distortion effects i applied to the mushroom that appears in the middle section of the video above comprise of ‘Stroke’, ‘Bulge’, ‘Spherize’ and ‘Ripple’. I might apply these four effects during the transition phase when the mushroom is materialising into existence. Three Mushroom Animations will be produced surrounding the viewer of the VR film (create three different mushrooms?).

After some thought i will start the film with the VR photo being in monochrome initially till it changes to vibrant colours at the end emphasising the magical supernatural occurrence that is happening in the scene. I might include stock sounds of animals in the film if need be. Four to Five Mock Fairies will be created and multiplied within the film itself. Animations will be produced on After Effects first (Mushroom and Fairies) then applied within a Premiere Pro Program where the final VR Film will be rendered.

The seven second Unlisted YouTube link below showcases the 360 photo transition from Monochrome to vibrant colour which I referred to earlier in this blog. The use of tweaking the Opacity feature was used prominently for this sequence;

(17/10/20) The embedded clip below showcases the early development of how the final VR Animation will be structured. The ‘Bensound’ Royalty Free Music ‘Piano Moment’ felt more appropriate and whimsical compared to the other royalty free music I chosen which comprised of ‘November’ and ‘Relaxing’. The VR Transition I’ll use for the final film which can be seen below will be ‘VR Spherical Blur’ rather than ‘VR Chroma Leaks’ presented at the end of the mock film below;

Two JPEG’s that can be seen below depict the two final Mushrooms/Fungi that will appear in the final VR animation for Project 2 with added colour combinations that were used for the individual designs;

The first 18 seconds showcase the Mushroom transformation scene that will appear in the final VR animated film. This is the second mushroom animation that I produced for the animated VR film ‘The Fairy Ring’. I felt it was appropriate to call the film @The Fairy Ring’ as links to the original English/Cornish Folklore that researched during Week 3;

Second Mushroom Animation. 17/10/20.
First Mushroom Animation. 17/10/20.

The embedded Unlisted YouTube video below showcases the final opening title sequence to the VR Film which incorporates the techniques used for the mushroom animations. I thought it looked very nice after the brief period of experimentation thus why the clip below will be present in the final film. The font used for the opening title is ‘Viner Hand ITC’;

Final Opening Title Intro.

The embedded Unlisted YouTube Videos that can be seen below showcase the various final ‘Fairy Animations’ which will be incorporated into the final VR animated film. These animations were produced on Sunday 18th October 2020 using the YouTube link Harvard Refenced below this sentence. Experimentation performed using ‘Turbulent Disturbance’, ‘Wave Warp’, ‘Ripple’ and tweaks to the ‘Glow’ ratios achieve the final results present in this blog;

EQUILOUD, 2015. Light Strokes Effect with built in Plugins // After Effects Tutorial // HD. Available at: <; [Accessed 16 October 2020].

(19/10/20) The two embedded Unlisted YouTube clips seen below showcase the updated ‘The Fairy Ring’ title sequence and ‘A CALLUM FORSTER FILM’ with the added glow effect to link to them of glowing fairies and magic that is present within the two minute VR Animation. Thought it would be cool to create my own opening title animations which feel turned rather nicely after a bit of experimentation using the ‘Distort’ features on the ‘Effects’ section;

(20/10/20) First Edit of the VR Animation ‘The Fairy Ring’;

The Embedded YouTube link below showcases the final edit of the Short VR Animation ‘The Fairy Ring’ completed before the final session dedicated to group critique on individual Project 2 development so far. The cog symbol on the bottom left of the video has to be selected with the ‘720’ option selected so the quality of the video is lowered to a blur (20/10/20):

(21/10/20) After receiving feedback from Tina during a Microsoft teams Meeting the selected tasks set out for me to complete before the 22/10/20 deadline is as follows;

Incorporate actual photos of mushrooms rather than Illustrator images (looks more effective and magical. Images will be found on the internet and Harvard Referenced in the Research Word Document at the end of this blog.

Make it clearer the fairies are creating the mushrooms. I will tweak the animations so a select few circle around the mushroom transformation until the mushroom is fully formed.

Tweak the opacity of the Fairy animations to make them look more ethereal or increase the colour adjustments of the VR Photo chosen for this project. I will attempt to tweak both these areas.

Four Images that were found on the internet that appear in the VR Animation ‘The Fairy Ring’ can be seen below alongside separate image files that were produced for the four after effects animations for the final animation;

The Unlisted YouTube links seen below showcases the Mushroom animations using photos from the internet;

The final edit of the VR Animation ‘The Fairy Ring’ with added tweaks as suggested by Tina (Main Tutor) can be seen linked below;

The final thoughts that I have as a whole after completing this particular project is mostly positive considering the last minute change of concept from drawing a actual fairy to creating ‘The Fairy Ring’ narrative depicted in the abstract two minute VR Animation that I eventually produced.

The animations of the glowing fairies and the fade in/out transition effects on the mushrooms I thought looked very effective and high quality despite the large amount of time put into experimentation to achieve these particular effects as documented through screenshots and unlisted YouTube Videos throughout this blog.

The only negatives that occurred during the development of this film is how much time was dedicated to some sections of the film more than others (Focused more on Animations rather than standing back and see how the animations compliment the narrative I want to tell in the film) alongside trying to create to many assets within a short period of time which i only just managed to complete a day before the submission of this pilot project.

Improvements and factors that I’ll consider from this project is to be more productive during the first week rather than the second week as I wasn’t very productive in producing work during the first week of this project than I was in the second week. This would allow me to stand back and see how all the components work together and compliment the story as well as spend time on how to create a more polished VR Animation presentation which I felt I didn’t achieve for this particular pilot project.

The link to the ‘Research for Project 2: Harvard References’ Word Document can be seen below;

Final Major Project: Three Pilot Projects. ‘Project 1’ Research and Development. Trimester 1. Weeks 1 and 2. Part 2.

The sketchbook pages that can be seen below showcase feedback from Tina on the Microsoft meeting held on 30/09/20, early script development for the final dialogue spoken within the advert (Including final track chosen from the Adobe Audition session performed on 03/10/20) to extra notes documenting further research in producing the final logo animation. A page was also dedicated to the development of ‘The Process Book’ as well;

PNG Files linked below showcase the final logo separated in individual files with a transparent background. This was done so separate animations can be done on the letters and paint strokes to make the final animation appear seamless within the final Village Advert. The final logo was animated separately from the advert on After Effects;

The Final PNG File below depicts the final Logo (and extra information for the ‘Stukely Parish’ website) that will be depicted in the final Village Advert:

The First Draft of the ‘Village Advert’ with the ‘Final Logo Animation’ can be seen embedded below with the Royalty Free Music ‘Memories’ from Video was produced on 04/10/20:

Three photos below depict the equipment I used to record the footage which can be seen in the embedded YouTube link above. The equipment in question consists of a Canon EOS 4000D Camera and a Manfrotto Tripod. The day the footage was shot went very well throughout the afternoon;

Further Development on the Advert can be seen below with an email from Tina (Tutor) providing critiques on how the ad itself can be better presented. The two ‘Lumetri Effects’ used on Premier pro for a select few clips within the ad is also seen below. The effects were added to make the footage more in sync with the family friendly; several of the clips were more brighter and clearer in presentation than others:

The final edit of the film with a slightly tweaked logo animation transition can be seen embedded below;

Link to original Word Document that contains all the Harvard Referenced Research performed within Weeks 1 and 2;

Screenshots (Microsoft Teams Meeting. 07/10/20) and a Sketchbook Page highlighting key notes and critiques both what I received and what I given out to both Carla and Manon (fellow colleagues in the course);

The embedded Unlisted YouTube link showcases the final version of the advert applying the feedback provided by Carla and Manon (Fellow colleagues in the colleges) earlier in the Microsoft Teams Meeting at 07/10/20. Although the feedback was helpful and did improve the advert there are still a issues with the final presentation with some edited footage being more oversaturated than others. Despite this the first project went well overall;

The link that is placed below contains the sources to various Research Sites and Videos that I overlooked during Weeks 1 and 2 for Project 1. All Links are Harvard Referenced;

Final Thoughts/Evaluation of the First Pilot Project:

The positives aspects that can be found within the first pilot project, in the form of the mini-documentary, is how smoothly the developmental process proved to be despite the restrictions imposed during the Covid-19 Pandemic in 2020 at the time this evaluation is written. The written and verbal feedback picked up within the Microsoft Teams Meetings in relation to the mini-documentary proved to be very productive into producing a more structured edited production.

However, the negatives that were prevalent in the project  is once again related to the Covid-19 Pandemic which made it difficult to gain access to the university initially, thus why the footage which was shot appeared lower in quality due to usage of a camera I have at home rather than the higher quality equipment the student services provide within the university.

Improvements which will be implemented in the future if I produce a documentary production is to involve a group of people within and outside the university who work on specific areas of a documentary production which was absent in the original developmental process for this project. As a result of this absence, the mini-documentary was lower in quality  in comparison to similar productions I done for the Digital Media course in past modules over the last few years.

Final thoughts I have overall after completing the work for the first pilot project is although I managed to put together a short and informative mock advert that delivers on what its suppose to be within a short period of time, it has become apparent that I tried to produce a production that needed more time to be the appropriate quality it needed to be as well as the realisation that a group collaboration with other creatives was also needed to improve the quality of the production as was the case in the third pilot project.

Final Major Project: Three Pilot Projects. ‘Project 1’ Research and Development. Trimester 1. Weeks 1 and 2. Part 1.

This post document the development and research performed for the first project laid for trimester 1 within the third and final year of the digital media course;

A link to the PowerPoint Presentation I gave in Week 1 during a Microsoft Office Meeting can be seen below;

The Sketchbook Page that can be seen below showcase notes and added tweaks to the existing projects after hearing feedback from Kurtis Bevan, Manon Raja and Fabiano Taveres;

Further Sketchbook Pages that can be seen below showcase early storyboards for how the short advert for the village I live in will be presented as well as logo experimentation;

Another Sketchbook Page that can be seen below depicts notes i taken after watching a YouTube video online discussing tips and key features that are needed to make an advert. Like other sites and videos used for research it will be present in a work document either in this blog post or in blog post for the Third Project. Further development and fleshing out of the adverts content can be seen throughout the entirety of this post;

Word Document Link below expands on Logo Experimentation performed on the website CANVA (as reccomended from the ‘Business for the Creative Arts’ module from the second year). Despite the decision to create a new logo from scratch within Photoshop the experimental logos do have an influence on the final logo for the short advert;

Three JPEG’s below showcase the initial experimentation (Fonts, Colours etc.) performed on Photoshop;

Due to technical difficulties with the Adobe Photoshop program which I used for experimentation I had to save the detailed sheets/experimentation of the brushstroke effects found on ‘Brusheezy’ and other details like fonts to PDF documents. The links to the said PDF documents can be seen below. ‘Underline Photoshop Brushes 3’ variants that I chosen are 3 and 8, I mention this here as I haven’t made it clear in the original PDF Document;

JPEG depicted below shows the final design for the logo which will be present present in the final advert near the end with a unique fade-in transition over footage that I will shoot within the village;

The link that is placed below contains the sources to various Research Sites and Videos that I overlooked during Weeks 1 and 2 for Project 1. All Links are Harvard Referenced;

Third Year. (Before Trimester 1). ‘Experimental Pilot Projects’ Early Development and Final Presentation.

The photos that can be seen below showcase the early notes (development) depicting the initial concepts for the possible three pilot projects;

Second Sheet expanding on possible Three Pilot Projects.
Notes taken when reading Articles linked to the ‘Three Pilot Project’ CANVAS page.
Second Sheet expanding on possible Three Pilot Projects.

The link that can be seen below showcase he research i performed before the start of Trimester 1;

The link that can be seen below depict the final presentation that I sent off to the ARU CANVAS page online before the beginning of Trimester 1;

Interactive Environments. Second Year, Second Trimester. Week 13 and 14. Further Development for ‘Bluetooth Speaker’, ‘Processing’ and ‘TinkerCAD’. (Embedded YouTube Link to Final ‘Bluetooth Speaker’ Tutorial).

(06/05/20) The word document that can be seen linked below expands on the links given out by Emily (Tutor of this Module) for Processing and NCH Software after talking to her during the Zoom chat on Wednesday 6th May 2020;

Links to sites expanding on Processing and NCH Software. Interactive Environments.

Three videos can be seen below showing the early testing of the software which I felt went very well. This was also applied to the VLC software with little success due to the VLC software not having the capacity to record audio on the computer which is a problem considering I need to talk over the tutorial to specify key information that will be in the final tutorial. Despite the problems encountered in the ‘VLC Software’, the NCH Software’ manages to have the capacity to record audio so its this software that will be used for the final tutorial with Uttara;

The screenshots that can be seen below shows where the recordings are stored on the downloaded NCH software. Once the recording is dragged out of the ‘Find and Play’ box onto the desktop, delete the original recording in the box to loosen up space on the computer;

(10/05/20) The screenshots that can be seen below showcase a further design produced by myself to propose to Uttara and choose between my design and her design. Further notes and a rough dialogue is written out for the introduction of the tutorial which has been discussed in depth on Monday 10th May 2020;

Spherical Bluetooth Speaker Design 1. Sunday 10th May 2020.0102

Link to Word Document below further showcases a referenced link to research performed for this module;

Interactive Environments Research. Wednesday 13th May 2020.

(18/05/20) Photos of Sketchbook Pages below showcase the rough script I produced for the Tinker CAD section of the Tutorial produced opposite Uttara and a page dedicated to the possible ways the final speaker would’ve been presented in the ‘DM Tech Fest’ if it wasn’t cancelled due to the Government Lockdown in the UK due to the Coronavirus Pandemic at the time this was written;

Links to video tutorials used to edit audio on premiere pro for final tutorial;
Travel Explore Click, 2018. How to Improve Audio in Premiere Pro – YouTube. Available at: <; [Accessed 18 May 2020].
THAT ICELANDIC GUY., 2020. How to Remove Background Noise – Adobe Premiere Pro 2020 Tutorial – YouTube. Available at: <; [Accessed 18 May 2020].

The two screenshots that can be seen below showcase the rough setting of one of the sound features applied to the dialogue on the final tutorial as well as early music visualization via the processing program;

The First Word Document that is linked below showcases the coded settings that were performed in the music visualization that will be present in the final tutorial;

Code used for Coded Music Visualization within Final Tutorial.

The Second Word Document that can be seen below expands on the Final Referenced Reflective Report for the Interactive Environments module;

Reflective Referenced Report. Interactive Environments.

The embedded Unlisted YouTube link of the Final Tutorial can be seen below;

Graphic Design for the Web. Second Year, Second Trimester. Week 13 and 14. Further Development for VR 360 Film ‘Refuge’. Part 2. (Final VR Film ‘Refuge’ Embedded in this Blog).

(03/05/20) The video that can be seen below demonstrates the implementation of the final title of the film and how the opening and closing credits will be presented in the final film. Music by Rory Condor ‘Theme 1 + 2’ is also incorporated into the clip below and will provide the final score for the film although two other composers are still in contact in relation to the film so there might be different versions of the film with its own score. The opening/closing titles will be smaller and more consistent in changing its size and form. Change colour of font from orange (o% opacity) to red (100% opacity) ?;

Screenshots below expand on the settings applied for the VR Film Title Experimentation Clip seen above. Some of these settings (title transitions) will be replicated for the Final edit of ‘Refuge’;

Text. Turbulent Displace 1.
Text. Turbulent Displace 1.

Text. Source Text.
Text. Source Text.

Text. Transform and Opacity.
Text. Transform and Opacity.

Act 1 Footage. Offset. (Title Experimentation).
Act 1 Footage. Offset. (Title Experimentation).

Act 1 Footage. Lens Distortion. (Title Experimentation).
Act 1 Footage. Lens Distortion. (Title Experimentation).

Text. Turbulent Displace 2
Text. Turbulent Displace 2.

Text. Turbulent Displace 3
Text. Turbulent Displace 3.

The photos that can be seen below showcase the further development of the VR Film ‘Refuge’ with the final three acts being laid out as well as briefly disucussing an issue I’ve been having in relation to the topic of GPU data storage and my conclusions on that.


Links to the word documents below highlight the message sent out the voice performers interested in performing for the final film as well as the rough mock up script that was sent to the said performers on the StarNow callout message section;

Lines and Phrases for Acts 1 to 3 in VR 360 Film. Graphic Design for the Web. Trimester 2

Message to Voice Performers on StarNow. (Friday 01st May 2020).

The document containing research into Sanskrit and development of the films final name can be seen below with added Harvard Referencing;

Graphic Design Development (Sanskrit, VR Film’s Name etc.). Week 11 and 12.

The word ‘Refuge’ felt suitable to the films narrative as a whole as the character in the film tries to seek refuge and tries to seek peace/natural control over the mental conflicts that briefly arise within the film. The viewer (player of oculus rift headset) will be in the position of the said character throughout my creative visual interpretation of a meditation/mindfulness session. Film might begin and end with a Gong sound (Eastern style music influence) to emphasise that the meditation/mindfulness influence that inspired the film. The other titles in comparison felt to vague or were too sombre for the film which in itself is not a sad film.

(03/05/20) Further Experimentation with the ‘Posterize’ and ‘Lens Flare’;

Link to Word document that can be seen below showcases Harvard Referenced Research in further experimentation for VR footage and ‘How to Balance Volume of Music/Sound Suite’;

Further Development for VR Film (Lens Distortion and ‘Balancing Volume’)

(06/05/20) Further photos of Sketchbook Pages containing notes expanding on the incorporation of recordings provided by the voice performers for the VR Film Refuge;

(08/05/20) Further notes written in the sketchbook can be seen below documenting the final edits I made on the VR Film before sending it off to Rory Conder who will compose the music for the film at the time this was written. The final five performers are also chosen for the film and can be heard in the embedded YouTube Link seen below the photos of the sketchbook pages;


WARNING: The Embedded YouTube Link below will have High Volume so its recommended to not wear headphones as the sound is not tweaked at a point of being safe to listen to at the time this is written. Rory will provide tweaks to the volume to compliment the music he’ll make for the film;

The Logos below that were used in my Interactive Film ‘Groundless’ which are used again for the VR Film ‘Refuge’ can be seen below with Harvard References. This added to provided continuity and consistency between the two films I put together during the second year of this course;

ARU Logo=
Study Net, 2019. ANGLIA RUSKIN UNIVERSITY – Study Net. [image online] Available at: <; [Accessed 08 May 2020].

Facebook Page=, 2019. Callum Forster Art – Home. [image online] Available at: <; [Accessed 08 May 2020].

Facebook Page Logo=, 2019. Callum Forster Art – Home. [image online] Available at: <; [Accessed 08 May 2020].

I informed the composer and chosen performers on them being incorporated in the film via email or through the StarNow site. This was also done for the composers and performers who provided feedback or auditions over the past week but were ultimately not chosen for the final film.

The Word Documents containing the final messages to the chosen Voice Performers and the Performers who were not chosen can be seen linked below;

Final Message to Voice Performers in VR Film ‘Refuge’. Graphic Design.

Final Message to the Voice Performers Not Chosen. Graphic Design.

(10/05/20) The photos that can be seen below showcase the equipment and setup used by the composer ‘Rory Conder’ who kindly lent his time to work on the music for ‘Refuge’. A phone conversation was held to further talk about the film and the music’s details which at the time this was written will be completed by the 15th/16th May 2020;

The Word Document that can be seen below contains the final message to the composers who I communicated to over the last few weeks to confirm they’re not a part of the final film (Although like the Voice Performers I greatly appreciated their input and enthusiasm for the film initially);

‘Final Message’ to composers who were not selected for the Final Film.

The Word Document link that is highlighted below is the final Reflective Report for this Module, providing thoughts and feelings on the module itself and what I consider do if I was approached to this sort of work again;

Final Reflective Report. Graphic Design for the Web.

The link embedded below is the final edited footage with no music and dialogue. This was sent to Rory (Composer) so he can add the final tweaks to the Music/Dialogue for the film;

The final edited version of the VR Film ‘Refuge’ with the final mastered music and dialogue can be seen embedded below;

I edited the final settings on the uploaded YouTube Video to higher quality which was lacking beforehand, Harvard Referenced Link to Video that informed of this can be seen below;

DIY With Michael Borders, 2019. Why are my videos Blurry on YouTube? – EASY Fix! – YouTube. Available at: <; [Accessed 17 May 2020].

The Word Document linked below depicts the YouTube Link, Step by Step to Increase Quality of YouTube Video and Final Message to the Voice Performers who contributed to final rendition of the VR Film ‘Refuge’;

Link to final VR film and Step by Step to increase Quality of Video. Final Message to Voice Performers.